I have been lucky enough to work in games professionally since 2003 with an emphasis on Concept art, 2d/3d asset production, Motion Graphics, and UI/UX Development and UI Tech Art.
Projects of note include work on Unreal 2K4, The Brothers in Arms series, The Age of Empires Series, HaloWars, GhostBusters, StarWars, The Walking Dead, Doom (2016), Hawken, APB, Friday the 13th, Breach, Ghost busters Spirits Unleashed, Borderlands 4, Deadrop as well as a multitude of mobile and handheld titles.
UI art and Design/ Techincal Implementation
Building, UI, HUD, Menu systems and Motion Graphics
Building UI's, screens, Icons, and Motion Graphics.
Lead UI Artist
Building UI's, screens, Icons, and Motion Graphics.
Senior UI/ UX artist with QC Games
Senior Technical Artist for APB and Hawken Console releases.