Paul LaSalle
Paul LaSalle
Senior Technical UI Artist
Prosper, United States

Summary

I have been lucky enough to work in games professionally since 2003 with an emphasis on Concept art, 2d/3d asset production, Motion Graphics, and UI/UX Development and UI Tech Art.

Projects of note include work on Unreal 2K4, The Brothers in Arms series, The Age of Empires Series, HaloWars, GhostBusters, StarWars, The Walking Dead, Doom (2016), Hawken, APB, Friday the 13th, Breach, Ghost busters Spirits Unleashed, Borderlands 4, Deadrop as well as a multitude of mobile and handheld titles.

Resume PDF

View

Skills

User Interface DesignTechnical UI Art3D ModelingEnvironmental/Prop ModellingTexturingConcept Artc#Motion GraphicsUI Implementation

Software proficiency

Photoshop
Photoshop
After Effects
After Effects
Illustrator
Illustrator
Unreal Engine
Unreal Engine
Unity
Unity
Figma
Figma
Blender
Blender
3ds Max
3ds Max
Maya
Maya
Adobe XD
Adobe XD
ZBrush
ZBrush
3DCoat
3DCoat
Substance 3D Painter
Substance 3D Painter
Corel Painter
Corel Painter
CLIP STUDIO PAINT
CLIP STUDIO PAINT

Productions

    • Video Game
      Deadrop
    • Year
      2025
    • Role
      Senior UI Artist
    • Company
      Midnight Society
    • Video Game
      Borderlands 4
    • Year
      2025
    • Role
      Senior UI Artist
    • Company
      Gearbox Software
    • Video Game
      Ghostbusters Spirits Unleashed
    • Year
      2022
    • Role
      Lead UI Artist
    • Company
      illfonic
    • Mobile Game
      Kingdom Boss
    • Year
      2021
    • Role
      Senior UI Artist
    • Company
      Bossfight Entertainment
    • Mobile Game
      My Vegas Bingo
    • Year
      2021
    • Role
      Senior UI Artist
    • Company
      Bossfight Entertainment
    • Video Game
      Breach
    • Year
      2018
    • Role
      Senior UI Artist
    • Company
      QC Games
    • Video Game
      Friday the 13th The Game
    • Year
      2017
    • Role
      UI Artist
    • Company
      Illfonic Games
    • Video Game
      DOOM
    • Year
      2016
    • Role
      UI Artist Contract
    • Company
      id Software
    • Video Game
      Hawken
    • Year
      2016
    • Role
      Senior Technical Artist
    • Company
      Reloaded Inc.
    • Video Game
      APB
    • Year
      2016
    • Role
      UI / Technical Artist
    • Company
      Reloaded Inc.
    • Video Game
      TUG
    • Year
      2014
    • Role
      Art director
    • Company
      Nerd Kingdom
    • Video Game
      The Walking Dead: Survival Instinct
    • Year
      2013
    • Role
      Concept Artist
    • Company
      Terminal Reality
    • Video Game
      Kinect Star Wars
    • Year
      2012
    • Role
      Lead Artist (dance Mode)
    • Company
      Terminal Reality
    • Video Game
      Ghostbusters: The Video Game
    • Year
      2009
    • Role
      Senior UI artist
    • Company
      Terminal Reality
    • Video Game
      Def Jam Rapstar
    • Year
      2010
    • Role
      Lead Artist
    • Company
      Terminal Reality
    • Video Game
      Samurai Showdown Collection PSP
    • Year
      2008
    • Role
      Senior UI artist
    • Company
      Terminal Reality
    • Video Game
      SNK Arcade Classics
    • Year
      2008
    • Role
      SEnior UI Artist
    • Company
      Terminal Reality
    • Video Game
      King of Fighters Anthology PSP
    • Year
      2008
    • Role
      Senior UI artist
    • Company
      Terminal Reality
    • Video Game
      Halo Wars
    • Year
      2009
    • Role
      Ui Artist
    • Company
      Ensemble Studios
    • Video Game
      Age of Empires III Warchiefs
    • Year
      2007
    • Role
      UI Artist/3d art
    • Company
      Ensemble Studio
    • Video Game
      Age of Empires III Asian Dynasties
    • Year
      2007
    • Role
      UI Artist/3d art
    • Company
      Ensemble Studios
    • Video Game
      Brothers in Arms: Earned in Blood
    • Year
      2005
    • Role
      3d Artist environment and prop
    • Company
      Gearbox Software
    • Video Game
      Unreal Tournament 2k4
    • Year
      2004
    • Role
      Character Concept Artist
    • Company
      Epic Games / The Animation Farm (outsource studio)
    • Video Game
      Shadowbane MMO
    • Year
      2003
    • Role
      concept art / 3d prop art
    • Company
      Wolfpack Studios / The Animation Farm ( outsource )

Experience

  • Senior UI Designer/UI Tech Artist at Ex Populus
    Prosper, US
    April 2025 - September 2025

    UI art and Design/ Techincal Implementation

  • Senior UI Artist at Midnight Society
    Prosper, US
    April 2024 - September 2024

    Building, UI, HUD, Menu systems and Motion Graphics

  • Senior UI Artist at Gearbox Software
    Prosper, US
    April 2023 - March 2024

    Building UI's, screens, Icons, and Motion Graphics.

  • Lead UI Artist at Illfonic
    Prosper, United States of America
    July 2021 - March 2023

    Lead UI Artist

  • Senior UI Artist at BossFight Entertainment
    Allen, Tx., United States of America
    April 2019 - July 2021

    Building UI's, screens, Icons, and Motion Graphics.

  • Senior UI/UX Artist at QC Games
    Austin, Tx., United States of America
    April 2017 - April 2019

    Senior UI/ UX artist with QC Games

  • Senior Technical Artist at Reloaded Inc.
    Huntington Beach, California, United States of America
    October 2015 - August 2016

    Senior Technical Artist for APB and Hawken Console releases.