Grymm Feather – A Blackjack RPG Prototype (Unity Demo)

I got it in my head to prototype (vibe code) a Blackjack game with RPG level-up mechanics, a concept I first scribbled in a sketchbook almost ten years ago.
The result is Grymm Feather: a Unity prototype where classic Blackjack collides with RPG systems like XP, Will Power (a stamina/HP-like stat), scaling difficulty, and unique buffs for opponents. What started as a small experiment quickly grew into a design exercise in progression systems, UI polish, and adapting a familiar game loop into something with depth and personality.
This isn’t a finished game (yet), but I’m glad I took the time to bring it to life. It was rewarding to finally breathe life into an idea that had been sitting on the shelf for so long.
If you’re curious, I recorded a quick demo video below (feel free to skip around as its a bit long)
I’ll also be putting together a follow-up narrated breakdown of the systems, for anyone interested in the design/dev side of it.

If anyone wants to try the demo as is, shoot me a DM and Ill send you a link to the executable.