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Deadrop Screens and Widgets

Screens, Widgets, Exploration, HUD interface for Midnight Society's Deadrop game (UI DIrector Kevin McGinnis). The HUD was my area to develop. We were trying to maintain an "evolved" 80's PC terminator-esque vibe. Much of what is shown here is in game as shown but may have been tweaked after my time there. I was responsible for UI/UX concepts, comping and mockups, and implementation in Unreal 5.

HUD work for the RAT/Syn(thetic) faction

HUD work for the RAT/Syn(thetic) faction

HUD work in progress for the CLAW faction

HUD work in progress for the CLAW faction

Notifications design and exploration

Notifications design and exploration