Screens, Widgets, Exploration, HUD interface for Midnight Society's Deadrop game (UI DIrector Kevin McGinnis). The HUD was my area to develop. We were trying to maintain an "evolved" 80's PC terminator-esque vibe. Much of what is shown here is in game as shown but may have been tweaked after my time there. I was responsible for UI/UX concepts, comping and mockups, and implementation in Unreal 5.