Ghostbusters Spirits Unleashed ui/ux

Here is a cross section of numerous screens I worked on for illfonic & Ghost Corps latest installment in the Ghostbusters franchise: Spirits Unleashed. As the Lead UI Artist I was responsible for most of the comping tasks, iteration, implementing feedback from various stake holders, and generally brainstorming look and feel. After a screen is approved I would work with engineering to get screens implemented and tested in game. I wasn't the only cook in the kitchen as many other artists and designers contributed to the final product, but the comping, iteration, and refinement process usually began with me. ( Art Director: Cole Gray & Director of Design Jordan Mathewson)
There are Many more screens, icons and art than presented here, and the Ghost side UI is completely different. Hope you all enjoy the game!